Hello, and welcome to the development blog for Masters of Mancala. Sam and Elijah are working together to make this game a reality. The idea is simple - move gems around a playing board to capture them for your own. Player with the most gems at the end wins!

Saturday, February 14, 2009

More structure interface coded

I coded a few more functions to find:
  1. Pocket of current player
  2. Opposite hole
  3. The side a hole belongs to
 
    I also fixed a little problem -(for those of you who don't program, one tiny wrong word can bring BIG problems)- in my code to find the next hole.
    After a short break, I will be attempting to get a simple ai up and running to play against.  'Artificial intelligence' might not be the right name though - this one will only be making random moves ;).  A more complex ai with decision making capabilities is planned for the future.

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